Ultimate Werewolf Deluxe ($14.95) – I haven’t actually played this game, but based on how many of my friends love it, I’m comfortable including it in this list
Oh, and I also noticed that Pandemic is on sale for $25.99. It’s not a hidden role-game — it’s a cooperative game about trying to stop global plague — but it’s a great game that you should pick up if you don’t already have it.
For the next 13-ish hours, Amazon has got some good prices on strategy board games. Here are ones I can personally recommend as being great games:
Dixit ($17.49) – Light, fun family game, kind of like Apples To Apples but with pictures. I don’t think I’ve ever talked to anyone who doesn’t enjoy this game (or just enjoy looking at the gorgeous card art).
Dominion: Intrigue ($24.99) and/or Dominion Big Box ($51.99) – The game which launched the deck-builder genre of games is still one of the best examples of its kind. If you ever played Magic but were frustrated by the relentless “pay to play” model, you should give this game a try. On the other hand, even if you don’t like Magic, I’d still suggest you give Dominion a shot. I played a game of it last night, and just writing about it makes me want to play again now.
Bora Bora ($22.92) – If you’ve played Castles Of Burgundy, this is another game by the same creator (the talented Stefan Feld). If you like strategy and planning in your games, this is a good choice. It’s not super heavy, but it is deeper than the above two recommendations.
Flash Point: Fire Rescue ($19.54) – If you’ve played Pandemic, you’ll find this game to be in the same vein. Instead of saving the world from contagion, you are trying to rescue people from a burning building. Like Pandemic, it’s a cooperative game (as in, all players are working together to win, rather than competing with each other) and can be stressful. I’ve only played it once, so I’m not as familiar with this one as the others, but if what I’ve said sounds interesting, check it out.
Milles Bornes ($8.99) – I remember loving this car-themed card game as a kid. If you’ve got a child, take a look and see if you think they’d like it.
In addition, there were some games listed which I’ve heard good things about but not personally played. Since the prices were so good, I figured I’d list them here too:
Lost Cities: The Board Game ($29.90) – This seems to be a multi-player board game based on a favorite 2-player game of mine (Lost Cities: The Card Game — only $14.99 itself). I definitely recommend the card game, and by association, tentatively recommend the board game.
Both Johnna and I enjoy playing games of all kinds, and for a while now we’ve been playing board/card games regularly. In the course of this, we’ve tried a bunch of new games, and have a list of others that we plan to try next. Recently I was talking to my friend Zook after a softball game, and the subject of good two-player games arose. I told her I’d send her a list, but I decided to turn it into this blog post instead, so that hopefully it will be helpful to others as well. Up front I want to state that I owe a big debt to Keith Law, since one of my major starting points in my game search has been his 2012 top board games list (and I see that he JUST posted an updated list for 2013!).
I’m going to make three lists:
Games we’ve enjoyed that are specifically designed for only 2 players
Games we’ve enjoyed playing just the two of us, but which permit more players
Games on our list to try with two players
I’ll provide links to buy the games on Amazon and, where applicable, I will try to note any available expansions.
Carcassonne – It has lots of expansions. If you buy the base game via the first link, it includes The River expansion. Alternately, you can buy the Carcassonne Big Box, which includes a bunch of expansions (but oddly omits The River). Johnna and I have only tried the main game and The River. I’ve heard good things about the Traders & Builders expansion, and plan to try that one next.
Gloom – More of a silly game than a strategy game. Each player controls a family of people. The goal is to make your family as miserable as possible before they die, while making your opponents’ families as happy as possible. There are four expansions: Unfortunate Expeditions, Unhappy Homes, Unquiet Dead, and Unwelcome Guests. There is also a Cthulhu-themed Gloom game, which is a standalone game. It has its own expansion, Unpleasant Dreams. Johnna and I have only played the main game and the Cthulhu base game, and have not yet tried the expansions. This quickly became one of Johnna’s favorite games.
Guillotine – Another game heavy on the silly. You play rival executioners, competing to execute the most valuable nobles during the French revolution.
Pandemic – Another cooperative game, like Forbidden Island, but slightly more complex. It has two expansions (which Johnna and I have not yet tried, but plan to): On The Brink and In The Lab. NOTE: Pandemic has two different versions — 1st edition and 2nd edition. They are the same game, but the cards look different. If you don’t yet own Pandemic, buy the 2nd edition. If you already own Pandemic, when buying expansions, make sure they are for your version of Pandemic (otherwise the cards won’t match, which will give you a clue about which card you are about to draw).
Pente – The only “traditional” board game I’ve included on the list. You take turns placing tiles on a grid. The winner is the first player to capture 5 pairs of opponents’ tiles or getting 5 tiles in a row. Very simple to learn, but there is a lot of strategy to it.
Ticket To Ride – This game has a lot of expansions, several of which are actually standalone games (including Europe, Nordic Countries, and Marklin). Some of the expansions I’ve heard good things about are India & Switzerland (include new maps and cards, but require the game pieces from the base game), 1910 (an expansion to the base USA game), and 1912 (an expansion to the base Europe game). All of these are not just new maps, but also include new rules. Johnna and I have only played the base game, but plan to try these others. There is also a good version of this on Steam, Google Play, and iTunes. For the latter two, I recommend only using it on devices with displays at least 5″ in size (preferably larger). Sadly, it currently only supports live games — no ability to play a game at your own pace over an extended period of time.
Since posting this, Johnna and I have played a few more games which were good for two players. Specifically…
Jambo – This game is a two-player game in which the players are competing traders in Africa. In some ways it’s a more complicated version of Jaipur (although still not especially complicated). It is fun, although based on limited playing it does seem like luck plays a relatively big factor. Depending on your preferences, this may or may not be a bad thing.
Small World – A very fun game for 2-5 players (soon to be 6 players, with an upcoming expansion). Over the course of the game, each player will control one or more races, each of which is paired with a special power. The fun of the game is in the various combinations of races and powers (since they are shuffled and dealt randomly for each game). The game has a number of expansions, but the ones I can personally recommend at this point are Be Not Afraid, Cursed, and Grand Dames. Each of these adds more powers and races to the game. Johnna and I recently purchased Tales and Legends, but have not yet had the chance to try it. Finally, they recently released an excellent implementation of this game (called Small World 2 for some reason, even though it’s the same game) on Steam, Google Play, and iTunes. For the latter two, I believe it is only supported for tablets, not phones. Or anyway, it wouldn’t let me use it on my Galaxy S4.
Terra Mystica – This game is 2-5 players, and is probably the most complicated board game I’ve yet learned. If you learn it from someone who already knows how to play, I suspect it wouldn’t be too bad, but it took Johnna and I several hours to read through the rules and figure it all out. That said, it has rapidly become one of our favorite games. The players control competing factions, each of which has different special abilities. The goal is to get the most victory points, which are granted for various things during and after the game — founding cities, building structures, terraforming terrain, controlling the most contiguous territory, having advanced knowledge of different cults, etc. It sounds overwhelming until you learn it, but then it all fits together very nicely and makes sense. Johnna and I have only played 2 player, and we’ve really enjoyed it. We’re looking forward to trying it with more people, though, as we’ve heard good things.
Tobago – This game may be out of print (or anyway, an online search does not turn up a place to buy new copies of it). Amazon has it listed, but right now the only copies available are from third party sellers. Johnna and I have played both 2 player and 4 player, and both were great. The players are all treasure hunters on an island. The thing which is unique about this game is that the players play clue cards which narrow down where the treasure can be located (for example, “the treasure is in the largest jungle” or “the treasure is within 1 space of a hut” or “the treasure is not on the coast”). Eventually, the clues combine to reveal the exact location of a treasure, at which point it may be excavated. The player who does the excavation gets a bonus for having done so, but players are rewarded based on how many clues they contributed toward that particular treasure. Also, some of the treasures are cursed, but there is a way to defend yourself against that. The game is pretty simple and fun. If you are able to find a copy, I recommend picking it up.
And also, if you are looking for more cooperative games and/or enjoyed either Forbidden Island or Pandemic, I just learned that a sequel to Forbidden Island was released not too long ago. It’s called Forbidden Desert (every time I type it, I want to type Forbidden Dessert, because that sounds much more delicious). I haven’t tried it yet, but it sounds like it’s kind of a hybrid of Forbidden Island and Pandemic — the mechanics and theme are more like Forbidden Island, but the complexity and difficulty are more like Pandemic. Based on reviews I’ve read, it also introduces some new things which make it different from either predecessor.
– Object Oriented Programming: An Erotic Journey
– Scrapbooking: A Number Theoretic Approach
– Introduction To Racquetball & Inorganic Chemistry
– Principles Of Quantum Theory In Beowulf
– Applying Gödel’s Incompleteness Theorems In Divorce Law
My username on Snapchat is mitcharf. Add me as a friend if you could use more cat photos and videos in your life. A lot more.
If you’re unfamiliar with Snapchat, it’s an app for Android and iPhone that allows you to send photos and videos which will disappear after a brief period of time. Although this is clearly intended for nude photos, nobody every said it had to be just human nudity!
While we’re on the app subject, if you like word games, I recommend you get Hanging With Friends and Scramble With Friends (I assume you are already familiar with Words With Friends). I play all three under the username mitcharf. Oh, and I recently decided to start playing chess on chess.com, for which are also both Android and iPhone apps (but bizarrely, while you can start and play games on the app, you have to go to the web site to make your account and add friends). Anyway, my username on there is also mitcharf. I haven’t really played chess since I was a kid, and I never played seriously, so please have mercy.
Oh, and I recently decided to expand my social media horizons. So I’ve created accounts on the following sites:
I’m finally playing Skyrim, almost a year after I bought it. It is perhaps the best open world role-playing computer game I’ve played. That said, because of the size of the world and it being so open, I think it does suffer a bit on the role-playing side. They seem to have hired a ridiculously small number of voice actors given the number of people in the game. But overall it’s a very enjoyable game. Some of my favorite parts are the small absurdities that you encounter. I will give two examples. I suppose they will be semi-spoilers if you haven’t played the game, although not in any big way. They both involve optional side quests which don’t have any importance to the main story. Anyway!
So I’m walking around the city of Markarth when I learn that there is trouble afoot in the Hall Of The Dead (which is basically a combined funeral home and mausoleum). Apparently there have been strange noises and some of the corpses are being eaten. I briefly consider the irony that they have chosen to bring this problem to me, a vampire. On the other hand, nobody seems to realize I’m a vampire, although they sure to love to comment on my extremely pale complexion and the disturbing hunger in my eyes.
ANYWAY, I agree to investigate their little problem. I’m not in the Hall Of The Dead five minutes when a woman named Eola appears from nowhere and begins talking to me. Without me saying anything, she seems to be under the misapprehension that I’m a fellow corpse-eating enthusiast. She agrees to stop eating the bodies here, but wants my help clearing out some zombies from a nearby cave.
I meet Eola at the cave and we merrily slaughter all of the zombies lurking within. Having done this, she suggests that we have a feast to celebrate. My guess about what sort of meal she has in mind is confirmed when she asks me to lure a priest from Markarth (the same guy who told me about the corpse-eating problem) to the cave, so we can murder and eat him.
I’m already a vampire. In for a penny, in for a pound, right? I head back to town and persuade the guy to follow me, under the pretext that I need him to protect me from evil things in the cave, and with the promise of possible treasure. Needless to say he is quite surprised when we get there and he finds a bunch of people sitting around a dinner table. Eola performs some sort of hypnosis on him and he docilely stretches out on an altar. I am then instructed to kill him.
A quick word about vampires in Skyrim. Unlike with people, the longer you go without feeding, the stronger you get. But there’s a catch. If you go too long, you become blood-starved. In this state, people CAN see that you are a vampire, and this makes them scared and/or angry. So generally you need to feed regularly, or else sneak around a lot. Or murder everyone who sees you. Anyway, it’s easiest to feed on someone when they are sleeping. If they are awake, then you aren’t given the option to feed on them unless you first use “vampiric seduction”, which is a lot less sexy than it sounds, and which doesn’t work on more powerful people.
Okay, so back to the feast in the cave. I noticed that I’m given the option to feed on the priest. I’m guessing the game considers him to be either asleep, because he is lying down, or seduced, because of the hypnosis. Whatever, I’m not one to pass up a free meal. Feeding won’t kill him, so this shouldn’t interfere with Eola’s dinner. So I feed. This brings me to the first moment of absurdity I want to share — the game promptly informs me that there is now a bounty on my head.
(When you commit crimes in Skyrim, provided they are witnessed, you generally gain a bounty in whatever major city is nearest. This means that guards will harass you and attempt to arrest you.)
Now, I was aware that if someone saw you feeding, then it was considered a crime. But:
1) The only witnesses to this crime, other than the priest himself, are members of the cannibal clan who asked me to lure this guy here
2) I’m about to murder this guy anyway
Rather than anger my new friends, I reloaded an earlier saved game and just murdered the guy outright. This made them happy, and Eola insisted that I take the first bite of the feast. I felt it would be rude to refuse. A good time was had by all, and Eola agreed to be my companion.
Days later, Eola and I find ourselves on the other side of the continent, where we encounter a cult in the mountains. The cult leader tells me that in order to prove myself, I need to show that I am a good liar. How am I to do this? Simple. Convince someone to follow me out to this cult, lead them to a nearby pillar, get them to touch it, and then murder them. Seems simple enough. I walk over to the pillar in question, just to get an idea of the lay of the land. Eola, my faithful companion, having heard this entire conversation, and having already seen me murder one stranger at the behest of another, calmly follows me. We both stand there regarding the pillar in quiet contemplation.
I decide that I like Eola too much to murder her, so I tell her to head home. I go to a bar in a big city and hire a sellsword into my service. He obediently follows me back to the pillar, and touches it without question when ordered to do so. This causes him to be paralyzed in place by some power, and I murder him with a dagger that the cult leader gave me for this purpose.
A few days later I’m walking around some city when a courier runs up to me. He informs me that I have inherited some money from a friend who died. He gives me money and a letter. Reading the letter, I learn that my faithful sellsword left me 300 gold in his will. Funny because:
1) In the day between the time we met and the time I murdered him, all of which was spent traveling from the city to the cult, he was able make out a will, and
2) Chose to leave me 300 gold, and anyway
3) I’m not sure how anyone found out he was dead, since I killed him in a pretty remote mountain location (and later killed everyone else in the cult, at the behest of the demon they worshiped).
Oh, Skyrim, you make murder and betrayal so amusing.
I want to write blog posts from the comfort of my bed, buried beneath cats. I generally leave my laptop on the kitchen table, tethered to monitors, speakers, etc. I am writing this entry using the WordPress app for my new Samsung Galaxy S3 Android phone. I’m liking the phone, and before it, I liked my iPhone 3GS (despite its lack of a camera flash at a time when even the cheapest phones had them). However, typing on a virtual keyboard is, for me, much slower and more prone to typos. The prospect of writing a lengthy blog post on here makes me long for the sweet release of death. While many would doubtless cheer anything which would induce more brevity in my writing, this sentence alone demonstrates how foreign to my nature that would be. The voice dictation system on this phone is surprisingly good, but still prone to mistakes, and not good with proper nouns. So I’ve decided to look into Bluetooth keyboards. I don’t have much more to say about this at the moment, since I haven’t done any research yet, and the true motivation for this post was to test out the Android WordPress app. But I’ll try to remember to post and let you know what I end up getting, in case anyone else has a similar need to be freed from virtual keyboard hell.
This post is about the 2008 French movie Martyrs. This post will contain spoilers that will absolutely ruin the movie for you if you have not seen it. This movie is not for everyone, however. If you do not like horror movies, then I suggest you avoid it. Even if you DO like horror movies, a lot of people find Martyrs to be pretty disturbing on a number of levels. I do not put it in the category of movies whose sole goal is to shock you, I do not think it is an especially gory movie (by the standards of modern horror), nor do I feel it is torture porn, but I am aware there are people who would disagree with me on those things. In fact, that is part of what motivated me to write this post. I am interested in discussing certain aspects of the movie with other people who have seen it. If you do choose to see this movie, I highly recommend you avoid reading anything about the movie before watching it. That’s how I first experienced it, and I think that it’s the best way to see this movie. More than with most movies, knowledge of the plot will ruin things for you.
If you want to buy it, it’s available on DVD and Blu-ray on Amazon. It may or may not be available for rental at your local video store.
There are significant spoilers beyond this point. If you have not seen the movie and ever plan to see it, I strongly suggest you stop reading.
Okay, so I have three main things I want to discuss. I’ll start with the ending of the movie, since that’s what indirectly led to me writing this post. So, at the end of the movie, the old woman who appears to be the head of the “cult” kills herself after hearing the testimony of the martyr. We are told that the martyr’s testimony lasted for quite a while (I forget the exact duration, but over an hour I think). Before the old woman kills herself, she has had some time to digest what she learned from the martyr, and she has a brief conversation with another guy in the group. I am paraphrasing here, but I recall her conversation with the guy being something like this:
Him: There is something after death?
Him: Was she clear?
Her: Yes. Her testimony was clear enough that it cannot be interpreted in multiple ways. Can you imagine what awaits us after death?
Her: Good. Keep doubting. <kills herself>
The question, of course, is why did she kill herself? What did the martyr tell her to cause this reaction? I saw three main possibilities:
1) The martyr told her there was nothing after death.
2) The martyr told her that when you die, it is an utter paradise.
3) The martyr told her that there are terrible things waiting after you die (either for everyone, or perhaps just for people who had done evil like the cultists).
Option #1 would likely fill the old woman with despair, which could explain why she’d want to kill herself. My initial reaction is that why would you kill yourself if you knew for a fact that there was nothing after death, but I guess for some people that could be an incentive to do it. If you are deeply unhappy, then perhaps the only thing stopping you from killing yourself is the worry of being punished in the afterlife. Or just the uncertainty of it. I guess the knowledge that death would definitely mean the end of suffering could lead one to be more likely to kill themselves, especially if that person (like the old lady cult leader) had devoted a long time to learning what was after death. She seemed convinced there was something, so learning that it was all for nothing could be quite a blow. HOWEVER, she clearly states to the other guy that there IS something after death. And if there was nothing after death, it would be weird for the martyr’s testimony to take so long. I suppose she could have lied to the other guy, so as to let him live with some (false) hope. And maybe she questioned the martyr for that long, trying to make sure that there was, in fact, nothing after death. The more I write about this option, the more it makes sense to me as a real possibility.
Option #2 would explain why the woman was in a hurry to die, but it does not explain why she wouldn’t bother to share this knowledge with the others first. Why tell her associate to keep doubting? Presumably this kind of revelation is exactly what they were all hoping for. So I’m inclined to discard this option. It does explain why suicide would be desirable, but it doesn’t explain why she didn’t tell the others first.
Option #3 was my original conclusion after seeing the movie. I took the woman at her word that the martyr saw that there was something beyond death. I assumed that whatever it was, it filled with woman with such despair that she couldn’t go on living. But as a kindness she tried to give false hope to the others, rather than tell them the truth. Does this make sense? Well, if you knew that eternal torment awaited you after death, would you kill yourself and hasten that? I guess maybe, if you were truly miserable in life, and you had a “let’s get on with it” attitude. Perhaps the revelation from the martyr was that the actions of the cult were so horrific that they would suffer eternally for it. Presumably the cultists felt that the ends justified the means, and that’s how they morally justified their actions to themselves. To find out that the ends did NOT justify the means, and that they would be held accountable for their crimes… I could see where that could cause the woman to be consumed with both despair and guilt and regret. So that could prompt her to kill herself both out of despair and ALSO as some kind of penance. But does it explain why she would lie to the others? Is she trying to offer them the gift of brief false hope before they too die and suffer eternally? Possibly. But you’d think that if what she had learned was so awful, she’d want to say or do something to shut down their cult. Otherwise they may go on trying to create martyrs. Although maybe that’s what she meant by “Keep doubting.” That could be her way of telling them to stop trying to achieve certainty about the afterlife — since clearly such certainty drove this woman to kill herself.
Okay, having worked through this by writing about it, I could see option #1 or #3 as equally plausible. If anyone reading this has any opinions on this, I’d love to hear them in the comments section. Is there a possible explanation that I overlooked? A flaw in my reasoning? Or do you think one of the above options is the right one?
I recently re-watched Martyrs with my friend Jen C, and of course we discussed the ending. Today I decided to Google it, and see what other people thought. There were a number of discussion threads about it, but almost all of them quickly got off topic. They would switch to discussing two other things, which are the two other things I want to talk about here. Many people made the following two assertions about the movie:
1) The movie is extremely misogynistic.
2) The movie, especially the scenes of the eventual martyr being tortured after being captured by the cult, were excessive torture porn and served no purpose.
These two points are kind of related, as some people claimed #2 was evidence of #1, since the martyr was female. But that wasn’t the only evidence offered for #1. The other main evidence offered was the movie’s claim that women were easier to martyr than men.
I’ll kind of talk about both points at once, I think, since they’re kind of entwined. In terms of the misogyny, it is claims like these which make me think I may not fully understand what the term means. I have always taken it to mean “woman hating”. There is a long tradition of female victims in horror movies. And there are definitely some horror movies I watch where I find the violence against women to be disturbing. Usually this is because it really feels like the film maker is intending the viewer to be enjoying it, as though they expect it to be titillating. And that’s very disturbing to me. I never got that feeling from Martyrs. Neither the camera nor the cultists perpetrating the violence seemed to be enjoying the experience. The violence was delivered in a very impersonal way, and the camera seemed very impersonal as well. It didn’t move to get reaction shots of the woman’s face, nor was it shot as though from the point of view of the attacker. It was just an observer in the room. I am not saying that the scenes of violence were not disturbing. But people compared them to movies like Hostel, and I really couldn’t see that.
I also didn’t feel that the scenes were unnecessary. I thought they established a couple important points:
1) The cultists did not enjoy the torture. True, they did seem inured to the pain they were causing, but at no point do they give the impression of enjoying it. It was a means to an end for them. I am not saying this as a defense of the cultists. In fact, I think it makes the entire situation MORE chilling and disturbing. It’s one thing to assume an evil person is committing evil acts because they are just evil and enjoy causing pain. It’s another thing to think that a group of people could do terrible, terrible things while thinking it’s serving a greater purpose. I think that latter is even harder to witness.
2) If you did not witness the progression of the eventual martyr from her starting point to her eventual martyrdom, it would be very hard for the view to accept such a strong, resourceful person as completely giving up and letting go. I think the viewer had to see the experience from the martyr’s point of view, in order for the transformation to make any sense.
Anyway, readers, I’m curious if you thought Martyrs was misogynistic, was excessive in its violence/torture, or engaged in torture porn.
I will close by saying that I think Martyrs is a great movie for a few reasons:
1) It leaves you with things to think about and does not neatly explain every last thing
2) It takes very unexpected turns and is almost three different movies stuck together
3) It’s original — I watch a lot of horror movies, and it is rare for one to truly surprise me
Okay, I’ve run out of steam here, and I need to go home and feed the cats. I’d love to hear your thoughts on the movie!
“But as to how the food is conveyed to her,” exclaimed Miss Greysteel, “no one knows for certain. Signor Tosetti believes that her cats carry it up to her.”
“Such nonsense!” declared Dr Greysteel. “Whoever heard of cats doing anything useful!”
“Except for staring at one in a supercilious manner,” said Strange. “That has a sort of moral usefulness, I suppose, in making one feel uncomfortable and encouraging sober reflection upon one’s imperfections.”
From the wonderful novel Jonathan Strange & Mr. Norrell by Susanna Clarke. Thanks so much to Nikki for recommending it to me. It’s historical fiction about an alternate England in the early 1800’s. In this world, it is generally accepted that magic was real and used to work, but for some reason no longer does. Until, quite without warning, it begins to return.
If fantasy isn’t your thing, fear not. For me, anyway, the real pleasure in the novel is the dry humor and use of language. The book DOES have footnotes, in case that’s a turnoff, but don’t let that stop you from reading this great book.